It’s official: American Angst is out today on Steam! This is how we got here: Five months ago, scouring the internet for a tool which would help me create a … WeiterlesenDevlog #8: Release Day!
It’s been a while since my last Devlog, the reason being that my website broke due to reasons beyond my control and I had to rebuild everything. So I’ll make … WeiterlesenDevlog #7: Release Day is approaching! Also, American Angst will be PC-only
I like to think of this Devlog as my thinking-out-loud space on the web. As I am developing my game all on my own, one sometimes just has to start … WeiterlesenDevlog #6: I changed my mind – I will also be publishing on Steam
So the release of American Angst is still a month away give or take, but I am definitely on the home stretch. Really can’t wait to shove it out into … WeiterlesenDevlog #5: Why I will be publishing via Itch.io and Google Play, but neither Steam nor Apple
First things first: American Angst is as of now 80 percent finished. Which is a tad disappointing, as I wanted to release it next week, but that won’t be happening. What … WeiterlesenDevlog #4: About current Progress, multiple endings and their impact on the story
With my writing, I learnt more from reading books than from taking creative writing classes. And I feel the same way about Interactive Fiction: Playing games of other creators helps … WeiterlesenDevlog #3: Review of and my takeaways from „Strayed“ (by Adventure Cow)
I’ve been thinking about and trying to implement something in my game American Angst I call „Escalating Agency“. I’m not assuming I’m the first to have thought of this, but … WeiterlesenDevlog #2: Escalating Agency in Interactive Fiction
American Angst will not only be my first Twine game, it will be my first game – period. So I thought I’d keep anybody who might be interested updated here. … WeiterlesenDevlog #1: 40 Percent done