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American Angst

A couple of months after the release of American Angst for Steam back in October, I finally published a MacOS version via itch.io back in February, as well as an Android version on GooglePlay last month. The itch.io version (MacOS …


It’s official: American Angst is out today on Steam! This is how we got here: Five months ago, scouring the internet for a tool which would help me create a gamebook akin to the Choose your own Adventures I loved …


It’s been a while since my last Devlog, the reason being that my website broke due to reasons beyond my control and I had to rebuild everything. So I’ll make a quick chronological recap of what happened in the meantime: …


I like to think of this Devlog as my thinking-out-loud space on the web. As I am developing my game all on my own, one sometimes just has to start speaking to oneself and going through different scenarios. Also, it …


So the release of American Angst is still a month away give or take, but I am definitely on the home stretch. Really can’t wait to shove it out into the wild, alas there’s still some work to do. As …


First things first: American Angst is as of now 80 percent finished. Which is a tad disappointing, as I wanted to release it next week, but that won’t be happening. What with our new dog and me underestimating the scope, it’s …


With my writing, I learnt more from reading books than from taking creative writing classes. And I feel the same way about Interactive Fiction: Playing games of other creators helps me improve on storytelling, pace, mechanics, look n feel, etc. …


I’ve been thinking about and trying to implement something in my game American Angst I call „Escalating Agency“. I’m not assuming I’m the first to have thought of this, but as a) I am too lazy to google it and …


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